Project Overview
This project blends my expertise in user-centered design, interactive systems, and visual storytelling to create an engaging and functional experience for golf enthusiasts.
Key Responsibilities 
• Conducting user research to understand golfers’ needs and pain points.
• Creating intuitive navigation and clean visual designs that enhance usability.
• Developing wireframes, prototypes, and interactive components to streamline the user experience.
• Collaborating with stakeholders to align functionality with user goals.
Low fidelity Prototype Design
The low-fidelity prototype for Go Birdie Go was the initial step in developing a user-friendly golf practice application focused on improving putting skills. At this stage, the goal was to outline the app’s core structure, navigation flow, and functionality, enabling rapid ideation, testing, and iteration.
High fidelity Prototype Design
The high-fidelity design phase for Go Birdie Go focused on transforming the low-fidelity prototype into a visually polished, fully interactive interface. This stage prioritized aesthetics, usability, and functionality, ensuring the app delivered an intuitive and engaging experience for golfers.

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